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The Construct tab features five sections: Building zones, service buildings, decorations, roads and fields.

All have features that unlock with new levels, but decorations require one friend to access.


Building zone buildings require coins and energy to make. All have populations that increase and decrease over time, and at certain limits can allow you to upgrade for a cost. You can collect these buildings cor a 1 energy fee for coins. There are three classes: residential, industrial and commercial areas.

Building requirements
Name coin cost energy cost unlocked at level area Class small houses 75 3 have at start of game 2x2 res
small livestock farm 150 3 1x1 ind
medium livestock farm 350 3 2x2 ind
medium housing 750 3 3x3 res
sales booth 1000 3 1x1 com
26
28
34
36
40
42
57


Service buildings define your town's technical and cultural level. They provide water, electricity and culture for your town. They are built using coins energy and gold.

Name coin cost energy cost gold cost level required area
water well 20 5 1 have at start of game 1x1
post office 100 5 2 2x2
village school 150 5 1 2x2
boiler station 200 5 1 2x2
small park 150 5 2 1x1
water tower 250 5 2 2x2
town library 750 5 2 2x2
coal power plant 1500 5 2 3x3
school 1250 5 2 3x3
28
29
30
32
33
35
37
38
39
41
43
44
45
47
52
54
56
58
61
63
64
67


Decorations require at least one friend to unlock

Roads connect buildings together and improve the populations in the building zone buildings. Lit roads are better than unlit roads but are more expensive. All take up one square.

Name coin cost energy cost level required lit/unlit
narrow path 2 1 have at start of game unlit
torched path 20 1 lit
gravel road 15 1 unlit
gravel lantern road 150 1 lit
paved road 100 1 24 unlit
paved road and street lights 1000 1 24 lit
49 unlit
49 lit
61 unlit
64 lit

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